using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WTCOTH
{
    public partial class Game1 : Microsoft.Xna.Framework.Game
    {
        private void drawsplash(string splash)
        {
            spriteBatch.Draw(SplashScreen, new Rectangle(0, 0, screenWidth, screenHeight), Color.White);
        }
    }
}
